Indonesia Open Champion – Sam Lau

By: Chris “Chibi” Michaelis (FOW TCG US Content Manager)

 

Please introduce yourself and your history with trading card games.

 

Hey all, I’m Sam Lau, a proud new member of the FOW community. I’ve played TCGs for a long time, starting from the Revised edition of MTG. I loved the early MTG tournament scene, and enjoyed preparing for and playing competitive events. Was fortunate to claim multiple top 8s in APAC championships, Nationals (2 wins) and GPs (1 win) before the MMO craze in 2004 sucked away all my free time.

 

In the last year, I joined a longtime friend selling hobby products, and we run a LGS as part of the business. It felt like a homecoming almost, and have since had more time to play TCGs!

 

How long have you been playing FOW? What attracted you to continue playing the game?

 

I’ve played since March this year, when I brought the game to our store. Originally, I was looking for a TCG with anime-inspired art, to appeal to a demographic other than our MTG focused one.

Had tried a few other Japanese TCGs but most were mechanically unrewarding, so I was downright excited to discover FOW had elegantly combined the strengths of predecessor TCGs, providing fast-paced action and a more modern resource system. The game just felt fun!

 

What is your local community like?

 

Our store Game Forge SG has a group of dedicated FOW regulars. With a weekly event and crazy new decks built regularly, we have a small but growing community. In addition to our regulars, there is a passionate group of players who travel to all the stores in Singapore to play weekly tournaments and just enjoy FOW. We have the start of something good, and are welcoming to any new additions to our community.

 

What did you decide to enter with and why?

Bahamut Knights

 

Ruler: Bahamut, the Dragon King

 

Main:

4 Laevateinn, the Demon Sword

4 Excalibur, the God’s Sword

 

4 Perceval, the Seeker of the Holy Grail

4 Rukh Egg

4 Hunter in Black Forest

2 Guinevere, the Jealous Queen

2 Apostle of Cain

2 Hector de Maris, the Acolyte of Mad Demon

4 Lancelot, the Knight of Mad Demon

4 Cthuga, the Living Flame

 

4 Thunder

2 Rapid Decay

 

Stones:

1 Little Red, the Pure Stone

1 Milest, the Ghostly Flame Stone

4 Magic Stone of Heat Ray

4 Magic Stone of Moon Shade

 

 

Sideboard:

1 Melgis, the One Charmed by the Demon Sword

1 Duel of Truth

2 Rapid Decay

2 Purifying Fire

4 Split Heaven and Earth

2 Robe of the Fire Rat

2 Eden, the Crimson Garden

1 Susanowo, the Ten-Fist Sword

 

The Gameforge boys built this deck the day after the Singapore Open. Big shout out to Clarence, Jamin and Gino! It has the standard Bahamut plan: jamming low cost, efficient cards to provide early game velocity. The 4 Percevals are really clutch to search for Laevateinn, the most crucial single card for the early game.

 

I hadn’t played the deck much myself, and hardly used the sideboard. On the play, I always reverted to the main deck. On the draw versus Bahamut or Faria, I cut a Guinevere and Apostle of Cain for 2 more Rapid Decay. The initial plan was to be able to switch to a burn style Melgis deck, but I never saw the need during the event.

 

What were your matches throughout the event?

 

I played 3 Bahamut mirrors in the swiss rounds, where I felt my extra chances at Laevateinn with Perceval gave me a discernible edge. Won at least 3 games when my opponent didn’t draw a Laevateinn early.

 

Honestly, the other non-Bahamut matches didn’t feel very close, as they might not have been sufficiently tooled to beat the combination of early resonator rush and a swift, flying J-ruler.

 

I was apprehensive about the finals, as Ipank has a reputation and a deck built to compete with Bahamut. Unfortunately for Ipank, his deck didn’t cooperate during the last match, and he drew the exact cards he mulliganed for his opening hands. I count myself very lucky to not witness firsthand the Alice’s World shenanigans his deck is capable of!

 

What do you expect or hope will happen in the future with FOW?

 

Sustainable growth would be the overall goal. Genuine players and collectors who want to see local communities grow. Gameplay which appeals to both competitive and more casual players.

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